

What I did play though certainly piqued my interest. I didn’t manage to get all that far in my time with the preview, mainly thanks to wanting to explore fully as well as re-watching several scenes to look for more clues. This means that some events are not viewable, so paying close attention to the information in each event is key. Some lead to more clues within the memories, while others flesh out details and character arcs nicely.Īs with the previously mentioned locked door, some areas are off limits until we find a way to access them. The house is fully explorable too, with plenty of flavour added by certain items dotted around. Even those that don’t have a narrative decision often offer up some other hints one revealed a location of a key I needed in order to unlock a door, for example. The events we choose play out in front of us and we’re able to move about freely while they do so.

Outside of the Time Map we play in first person as we explore the burnt out house. Rather than watching a whole scene again we can simply pick the alternate option from the Time Map and see the rest of the Map change instantly. Frequent tool tips pop up to remind us of what a certain icon or display change means, and should we fancy quickly changing one decision, that’s possible too. It all seems a bit much at first glance but Cosmonaut Studio have laid it all out as clearly as needs be. Some are blocked off until we alter certain previous sequences or decisions, and a handy notation shows us not only what moment affects what other moment, but also which newly available scenes are now available later on, or latter scenes that are consequently altered thanks to our choices. There are a lot of incidental moments to watch and choose from, which we can do in any order we see fit. When we first looked at the Time Map there was a strong sense of being overwhelmed by choice. Time comes to a standstill and we’re able to influence the characters decision on a certain topic, altering the timeline later on and potentially saving (or condemning) them or others. Some are more set dressing and fill us in on character moments, while others are where we get our hands dirty. Using the Time Map we can select certain events to watch play out. We’re here then to save them using some fancy tech and the ability to replay key moments from the week prior to the fire. The exact nature of their deaths is something of a mystery, though it has to do with an unexplained house fire. Taking on the role of a time travelling agent, we’re sent back in order to prevent the deaths of six individuals: Ben, Jenny, Neil.
#Eternal threads free her necklaces in omaha Pc
From our time playing this PC preview version (roughly 2 hours) we’re already pretty confident that the hooks of the story have done enough to make us want to see more – and looking at the Time Map, there’s going to be a lot more to see indeed. Eternal Threads, due out on May 19th, is a time-travelling mystery adventure that aims to keep us hooked with many, many possible variations and outcomes to the story.
